The Great Book of Protoss Bullshit (LotV Edition)

An exhaustive list of Protoss cheese builds you can start using on ladder!

Hey, remember that time when the awesome folks at TeamLiquid published a huuuuge list of cheesey Protoss builds?

Yup, that was way back during the Heart of the Swarm expansion.

Due to the new economy in Legacy of the Void, most of these builds won’t work anymore.

Thankfully for you (and me!) I’ve decided to publish the Great Book of Protoss Bullshit, LotV Edition!

Now, you can continue to roll over your ladder opponents with the greatest Protoss cheese ever, all the while laughing in their face and stealing those sweet sweeeet ladder points for yourself πŸ™‚

Oh yeah, and you also get to taste the salty tears of your opponent, as they constantly BM you in the chat.

fucking shitty cheese builds

noob go kill yourself

fuck ur mom

protoss ez no skillz race

For your convenience, the Great Book of Protoss Bullshit has been split into 3 sections. Click on any of the links to magically jump to that section!

Oh yeah, and if you know of any more Protoss cheese builds, please let me know so that I can add them to this list.

While reading through this post please listen to the following song as it accurately reflects how your opponents will feel when the game is over and you are collecting ladder points.

Enjoy! ❀

PvT

Proxy Stargate Oracle

Rushes Oracle with a proxied Stargate. Sorry SCVs, but you guys are about to be fucked!

  • 12 Pylon (Delay worker production to get the first Pylon out)
  • 13 Gateway
  • 15 Gas
  • 16 Gas
  • 18 Cybernetics Core
  • 19 Proxy Pylon (hide this somewhere)
  • 21 Stargate at exactly 1:50. This is very important!
  • 21 Mothership Core
  • 23 Pylon
  • 25 Oracle (Chrono)

Use your Oracle to deal as much damage to their economy as possible. While this is happening, get out a 2nd Oracle for some extra damage.

From here on out, you can do whatever you want.

This video shows the Proxy Oracle in its full glory!

2 Base Adept Allin

“Oh, so you got Siege Tanks and Widow Mines with your bio? Well, I’m just gonna shade on top of you with my Adepts… Oops, did I just kill you?”

  • 16 Gateway
  • 16 Assimilator
  • 19 Nexus
  • 19 Cybernetics Core
  • 20 Assimilator
  • 21 Pylon

Get Warp Gate research, your first Adept and the Mothership Core.

After you have fully saturated your main and have 2 workers at your natural, build a Robotics Facility.

At 8 workers at natural, get Forge and Twilight Council. Then warp in a Warp Prism from your Robotics Facility (Chrono)

At 10 workers at natural, construct 3 additional Gateways. Research +1 and Resonating Glaives (Chrono both)

At 14 workers at natural, 3 more Gateways for a grand total of 7 Gateways.

Now make a ton of Pylons (3 to 4), because the fun’s about to start!

Set up your Warp Prism near to the Terran’s base, warp in a shit ton of Adepts and Attack when +1 and Glaives is done.

This VoD shows this build in its full glory!

Nightmare’s Blink DT Chargelot Allin

  • 19 Nexus opener
  • 14 Pylon
  • 16 Gate
  • 17 Gas
  • 3 ways to saturate: 1. Rally one at a time after 16 on minerals. 2. Put 2 in right away, 3rd after Nexus starts. 3. Put 3 in after Nexus starts.
  • 19 Nexus
  • 20 Cyber
  • 21 2nd Gas
  • 22 Pylon
  • @100% Cyber –> MSCore (Chrono) + Adept + WG
  • 29 Robo
  • 32 Twilight Council
  • 35 2x Gate
  • @100% Twilight –> Dark Shrine
  • @100% Robo –> Warp Prism –> Obs
  • 42 Pylon
  • 43 2x Gas
  • @100% WG –> 3x Stalker
  • @100% DS –> 3x DT
  • 5:00 DT Blink + Charge (Double chrono)
  • 2nd Warp Prism
  • Stop @44 probes
  • 5:30 4x Gate as you get money
  • Constant DT/zealot warp ins on 2nd prism
  • DT blink done @ 6:55 attack right away

Click here for build explanations, counters and VoDs!

PvZ


9 Gate Chargelot Allin

Submitted by u/IrnBroski

The basic premise is to make a lot of zealots with +1 and charge, then attack the zerg’s third whilst simultaneously warping in a lot more zealots into their main.

If Zerg scouts, they’ll just see a bunch of zealots. They’ll ask, “What’s that fat adept doing with those kitchen knives?” Then you’ll make them remember.

  • @25 mins, send probe to natural wall. It should arrive at the right time to build a pylon. Don’t forget to make a probe at 50 mins.
  • 14 – Pylon (send probe that builds pylon out to scout)
  • 17 – Nexus
  • 17 – Gateway
  • Rally 19th probe to gas
  • 20 – 2 x Assimilator in main
  • 20 – Pylon
  • 22 – Cybernetics Core
  • 22 – Zealot (constant Zealot production from gates)
  • 22 – 3 probes on each geyser
  • @Cybernetics Core – start Warpgate (chronoboost), MsC
  • 35 – Pylon in main
  • 41 – Forge
  • 41 – Robotics Faciility
  • 42 – Stop probe production. Should have 22 in main, 10 in natural. Chrono your gateway
  • 42 – Twilight Council
  • 44 – Gateway
  • @Forge – start +1
  • 44 – Gateway
  • 46 – Gateway
  • @170 gas, start taking probes off gas one at a time from each geyser. If done correctly, you should finish with 200 gas. Put these 6 probes onto your natural mineral line.
  • @200 gas – Charge (chronoboost) – if timed correctly, you should get 200 gas right as your Twilight Council finishes
  • 46 – Pylon
  • 46 – Warp Prism (chronoboost) – rally this to just outside the Zerg main. Charge and WP should both be chrono’d.
  • 46 – Convert gates to Warpgates. 3x zealot.
  • 52 – Pylon
  • 52 – Zealot
  • 52 – 4x Gateway
  • 52 – 4x Zealot
  • 60 – 2x Pylon

Send your zealots to attack their third. Warp in 4 more when your warpgates are ready and send them in behind your initial army, to reinforce.

As your zealots reach their third, warp in another round of 8 zealots in their main. Now just alternate between making 2 pylons at home and warping in full rounds of zealots. Keep your WP alive.

Click here for additional notes on this build!

Fast 4 Gate with Proxy 5th (PvZ Version)

Very easy-to-execute build that involves a very effective harass and punch that crushes under prepared players, and even the smallest miss micro can be game losing for the enemy.

  • 14 Pylon
  • 15 Gateway
  • 17 Gas x2 (2 probes on each gas)
  • 19 Gateway (send this probe to make proxy Pylon)
  • 20 Cyber Core
  • 21 Pylon x2 (one in base, one proxied)
  • 21 Adept x2, Warp Gate Research (chrono)
  • 25 Proxy Gateway
  • 25 Gateway x2 (in your main)

100% Warp Gate Research, transform all Gateways.

You should already have 6 Adepts, make 5 Stalkers (or Zealots, depending on opponent’s army) and attack. Constantly warp in and pressure until your opponent is dead.

Be very careful with the adepts, you need them to kill Zerglings.

If your opponent is going pure Zerglings, make zealots and adepts.

If your opponent is going Roach/Ravager, make Stalkers and Zealots. Focus Ravagers quick, and focus Roaches so they die quicker and can do less damage.

Sometimes I like to fully wall off my base with a Pylon and put a Mothership Core at the ramp, in case opponent tries to counter attack.

If you decide to make a Mothership Core, feel free to be aggressive with it, and recall if necessary.


MCanning 9DT Build

This build is 9 DT, not 8, not 10, it is 9 DT because you are trying to snipe all 3 bases as the same time!

When executing the build, most important things are spotting all three Hatcheries with a Probe so you can right click them, putting down third and fourth gases immediately after the DT shrine goes down!

It is 9 DT because 3 DT’s kill a hatchery before an overseer has time to morph, so 3 on each base = 3 dead bases, honestly this build is pretty viable!

  • 14 Pylon
  • 17 Nexus
  • 17 Gateway
  • 20 Gas x2
  • 21 Pylon (start mining gas)
  • 22 Cyber Core
  • 26 Zealot
  • 30 Warp Gate, Mothership Core
  • 32 Stalker
  • 32 Proxy Pylon for Twilight + DT Shrine
  • 38 Twilight Council
  • 47 Gateway, Dark Shrine (double gas IMMEDIATELY, 3rd and 4th)
  • 52 Gateway x6 for 9 total
  • 55 Robo Facility
  • 56 Dark Templar x9

3 to each Hatchery, kill 3 of them at the same time. Win!

PvP

Proxy Robo Allin

  • 14 Pylon (send out probe to scout)
  • 15 Gateway
  • 17 Gas
  • 17 Gas
  • 19 Gateway
  • 20 Cybernetics Core
  • 22 Proxy Pylon
  • 23 Stalker x2

Get Warp Gate research (chrono) and immediately throw down a Robotics Facility at the proxy Pylon.

  • 27 Stalker x2
  • 31 Gateway
  • 31 Pylon
  • 34 Immortal (Chrono)
  • 34 Gateway
  • 34 Pylon

I was unable to find a VoD for this one (sorry!) But there is a replay you can download right here.

Fast 4 Gate with Proxy 5th (PvP Version)

Very easy-to-execute build that involves a very effective harass and punch that crushes under prepared players, and even the smallest miss micro can be game losing for the enemy.

  • 14 Pylon
  • 15 Gateway
  • 17 Gas x2 (2 probes on each gas)
  • 19 Gateway (send this probe to make proxy Pylon)
  • 20 Cyber Core
  • 21 Pylon x2 (one in base, one proxied)
  • 21 Stalker x2, Warp Gate Research (chrono)
  • 25 Proxy Gateway
  • 25 Gateway x2 (in your main)

100% Warp Gate Research, transform all Gateways.

You should already have 6 Stalkers, make even more Stalkers (or Zealots, depending on opponent’s army) and attack. Constantly warp in and pressure until your opponent is dead.

Leave 2 Stalkers in mineral line until you are 100% sure that your opponent has no Stargates whatsoever.

This is hard to know for sure, but if your opponent is on one base with a Robotics Facility, there’s a good chance he couldn’t have afforded a stargate. First warp in should always be all stalkers so you can focus down enemy MSC as fast as possible.

First warp in should always be all Stalkers so you can focus down enemy Mothership Core as fast as possible.

Be cautious of Pylon Overcharge, either commit to killing the Pylon, or back off. It can be game losing if you do something in the middle.

If he has any Sentries, focus them fast and concentrate everything on being able to move up the ramp so he can’t block off reinforcements.

Focus Immortals quick. First trigger their shield by focusing a single unit on it, then focus everything after it goes away.

Conclusion

I really hope you folks enjoyed this guide! It was a lot of fun compiling all the different cheese builds together.

But as Napoleon Hill once said,

Knowledge is not power. It is only potential power. It becomes power only when, and if, it is organised into definite plans of action.

Don’t just read, start using these cheesey builds on ladder today!

Oh yeah, before I forget, the following video sums up exactly how your opponents feel after you read this guide:

In conclusion, Protoss is bullshit.

ZvP: Beating Mass Carriers and Void Rays

Strategy, game plan and additional tips

Mass Carriers and Void Rays.

If you’ve played a decent amount of StarCraft 2, you’ve probably come across this strategy before.

It is a strategy where the Protoss player sits back off of a couple of bases and gets a huge Skytoss army out while turtling.

Once the Protoss is maxed out, the insane damage output of the Interceptors, combined with the +armor attack of the Void Rays can be nearly unstoppable.

But don’t fret! In this ZvP guide, I’ll be showing you how to beat this strategy as a Zerg player.

p1qn82

For your convenience, this guide has been split into 2 parts:

  • How to scout it
  • How to beat it

How to scout it

The first step to beating Skytoss is scouting it. Some telltale signs your opponent is going for mass Carriers and Void Rays:

  • More than 1 Stargate
  • Building many Photon Cannons to defend
  • Extremely fast 3rd base

Simple, right?

One more tip: if you see an early 3rd base, try to be as annoying as possible with your Zerglings and delay their expansions.

These small little victories can easily lead to a win in the late game.

How to beat it

The strongest unit composition from Zerg against mass Stargate units is mass Queens and Corruptors, with Zerglings to deal with the ground army.

You’ll want double Spire upgrades and Hive as soon as possible. 

Make sure to prioritize the Air Armor upgrades so that your Corruptors don’t die to Interceptors so quickly.

Again, you NEED to be as annoying with your Zerglings as you can. Keep about 20 cracklings in their own hotkey and constantly scout the map for new expansions. 

If you find a base with 10 cannons, send 40 cracklings to take it down, assuming it’s otherwise undefended.

Skytoss is a very mineral-heavy composition where the Protoss is constantly re-building Interceptors. If you stop their income there’s no way they can make any more πŸ˜€

Not Enough Minerals

While denying their expansions, get your own expansions behind it. Good players will do Chargelot runbys so don’t be afraid to make a Spine forest at each of your bases if that is the case.

Engaging the Skytoss

You need to try and engage the Protoss army before they max out. In a normal game, the Protoss usually reaches 200/200 with Carriers and Void Rays at around 12-15 minutes.

If the Protoss is unwilling to engage, morph a couple of Brood Lords (1-3 is a good number) They outrange Photon Cannons, so use them to take down one of the bases.

Eventually they are forced to bring their entire Skytoss army to engage you or end up losing an important expansion.

Attack behind mass Spore Crawlers if you have to! Using the Corruptors, FOCUS FIRE down the Carriers first, then Void Rays.

While this is happening, use your Queens to continually Transfuse the Corruptors to keep them alive for as long as possible.

This is a great GIF on how the engagement should go (credits to Lowko for the video!)

66pdnz

If there are too many Void Rays, wait for him to activate his Prismatic Alignment, then back off and engage once the ability has worn off.

Conclusion

Alright, that pretty much sums up my guide on defeating mass Carriers and Void Rays as Zerg. Now you know how to defeat a filthy Protoss player who is going Skytoss, hehe.

If you enjoyed this guide, please share them using the sharing buttons below! I really appreciate it πŸ˜€

Any questions, feel free to ask them in the comments below!

 

A Beginner’s Guide to StarCraft 2!

Everything you need to know about Blizzard’s RTS game

Hello there! If you’re on this page, you’ve probably just purchased a copy of StarCraft 2 and you’re looking to quickly get started laddering and having fun with the game.

Or, you’ve heard your friends talking about StarCraft 2 and would like to join the action as well!

No matter what, welcome to StarCraft 2! My name is Scruffy and I’ll tell you everything you need to know about StarCraft 2 before you get started.

First off, if you haven’t bought the game yet, check out this unofficial buyer’s guide.

Since there are 3 different StarCraft expansions, many people end up getting really confused on which one to buy, so it’s important we get that out of the way first πŸ™‚

Alright, now let’s get started!

The basics

In the real-time strategy game StarCraft 2, you get to choose a race from the 3 that are available.

You have Terran, the human race. Zerg, the weird creepy aliens, and Protoss, the ancient wizards. I’ll go into more details about the 3 races later on.

A screenshot of a Protoss vs Terran fight in StarCraft 2
The main objective of this game is pretty simple: kill the opponent’s structures/units and you win.

But there’s a lot to do before you can even start killing the opponent!

The most important thing in StarCraft 2 is macro (which basically refers to unit production)

Macro is what the game is all about! I’ll tell you some more about macro later on in this post.

At the start of a game, you have exactly 12 workers, who will help you mine the blue crystals called ‘Minerals’.

Using minerals, you will be able to build more workers, buildings and of course units.

However, for some structures or units, you will also need Vespene gas, which you can extract from Vespene gas geysers (see that green gas beside the blue minerals in the picture below?)

StarCraft 2 Base

You’ll need a structure on top of these geysers to extract the gas for you, which can be built with minerals.

This game also has a supply cap. That means that you need to keep building supply structures or for the Zerg, units.

At the beginning of the game, you will need to build a supply unit/structure for you to be able to continue building workers and units.

Try to keep building up supply so that you don’t get supply blocked later on in the game. The maximum amount of supply you can have is 200.

Now that you know a little more about the basics, let’s go into the deets of the 3 races!

Terran

Nice job picking Terran! They are the human race in this game. You’ll get to control a race with actual humans in gigantic space suits, as well as various robots and spaceships!

Terran
Overview: Harass heavy, cost effective units, vulnerable to production harassment, the goal is to harass and contain your opponent while building up a bigger force.

Here’s a website that introduces you to the basics of the Terran race: Click (Warning: Could be a little outdated.)

Zerg

So you’ve picked Zerg huh? Good choice! You’ll probably be having a lot of fun controlling the monstrous Zerg army.

Zerg
Overview: Macro heavy, less than cost effective units, however the fastest production, vulnerable to worker harassment, goal is to outmacro your opponent to overwhelm them with units.

I recommend reading this guide about the basics of Zerg: Click (Warning: Could be a little outdated.)

Protoss

Nice! You picked the race which LotV (Legacy of the Void) is all about. You’ll be controlling a Protoss army with very cool lasers and forcefields.

Protoss
Overview: Macro heavy, expensive but cost effective units, vulnerable to early pressure. The goal is to create an unstoppable late game army and fight with your “death ball”.

The basics of this race can be found here: Click (Warning, can be outdated)

Now keep in mind that you can play all 3 races multiple ways, this is just a VERY basic general overview.

All races have their strengths and weaknesses, so the choice is yours to decide.

Macro and Micro

In this post, you’ve probably seen me using these terms here and there. But what exactly are they?

Macro and Micro specify two techniques you must master in order to be successful when playing StarCraft 2.

Macro

Macro refers to everything involved with building a base, spending resources, creating units, and managing supply.

The player with better macro usually ends up with a bigger army than the other player.

Micro

Micro, at its most basic level, is controlling the units of your army individually and precisely.

Yes, it sounds simple. But as armies grow to dozens upon dozens of units, this gets more and more difficult to do!

To help you understand how micro can really change the tide of a battle, watch this short video:

In the video, you see the Terran player ByuN continually kiting back his Vikings (a Terran aircraft that has a strong anti-air attack ) in order to whittle down the Protoss army without suffering any damage.

I strongly encourage you to focus on macro first, because:

  •  Most of the time the player with the bigger army wins
  • Getting good at micro can take a while, it’s usually easier to practice macro

Now that the basics have been covered, let’s move into some general gameplay tips!

Quick tips

  • Go to Options > Gameplay and enable Build Grid, Enemy Unit Selection and disable Simple Command Cards. You might also want to enable in-game clock.
  • Learn to use attack move. This is done by issuing an attack command (A on the keyboard) to the ground. Your units will try to reach that location while also automatically fighting any opponent units on the way.
  • Only use the hotkeys for building units and buildings. Don’t ever click the bottom right icon of a unit or a building. It is simply too slow!
  • Learn how to use control groups. Control groups allow you to assign a group of units to a number (0 to 9) for easy access. If you assign your main army to the control group 1, then every time you press 1 on your keyboard, your main army will be selected. You can create a control group by selecting the units you want to be added to the control group and pressing Control + 1.
  • Learn to use shift for queueing commands (done by holding down shift while givings commands) Then you can, for example, send your worker to make a building and then shift-queue it to go back to mining minerals once it has completed the building.
  • Spend your resources. Good macro is a combination of mining a lot of resources (aka making workers) and then spending those resources. If you find yourself having hundreds of minerals or gas start spending them immediately.
  • Mentality. Your losses are because of your own mistakes, remember that. This might sound a bit stupid right now, but after losing a couple of games you might be tempted to blame it on game imbalance, your opponent’s race or his playstyle. Don’t do this!

Further reading

Conclusion

Alright, that should be it! If you have any more questions feel free to ask in the comments below πŸ™‚

At first, this game will feel overwhelming. Everyone gets that feeling. So keep things simple and do not be discouraged.

Good luck and have fun on the battlefield, commander!